Start the simulation and make sure the garment is draped correctly.ģ.You may also want to change the vertex distance to be higher than 10mm, e.g., 15 mm.If you want to apply different material properties to different patterns in Unreal Editor, you need to create additional fabrics and specify the patterns associated with these materials.Open a simple garment and adjust its position on the avatar.You may also want to decrease avatar’s skin offset down from the default 3mm. ![]() Usually, the Scale is set to centimeters (100%).Open Marvelous Designer and import your collider mesh as your avatar.In this case, please follow the Option B below when exporting your OBJ files.Ģ. In addition, you should export another OBJ file to preserve 2D patterns data. ![]() If you plan to use your textures along with the imported OBJ file, you need to keep an original UV mapping while exporting your OBJ file. ![]() Therefore, if you see distortions or wrong sizing of imported garments during the simulation, it is an indication of the UV mapping mismatch. In particular, scaling of the patterns during the simulation in UE is based on the UV mapping. UDraper's OBJ import relies on UV mapping to reconstruct 2D patterns data. Please also follow this video tutorial below.
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